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MackDr!zzle
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#16 Post by MackDr!zzle » Fri Oct 17, 2003 9:03 pm

im quite fond of fueldump myself....when it isnt blown by a covy/engy combo sneaking through the tunnel grate.... :evil:
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BobSagat
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#17 Post by BobSagat » Fri Oct 17, 2003 9:04 pm

I love Fuel Dump as Axis Engineer. So many land mine kills... Yum.

GreyEyes
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#18 Post by GreyEyes » Fri Oct 17, 2003 9:21 pm

fuel dump is my fav, followed by goldrush.
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Java
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#19 Post by Java » Fri Oct 17, 2003 9:26 pm

BobSagat wrote:Though the worst map by far is Radar... *shudders at the thought* I cant see at all in that level...
Try cg_atmosphericeffects 0
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BobSagat
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#20 Post by BobSagat » Fri Oct 17, 2003 10:04 pm

Java.Lang wrote:Try cg_atmosphericeffects 0
Huh? Whats that?

Hans Georg
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#21 Post by Hans Georg » Fri Oct 17, 2003 10:18 pm

i used to hate, but now love railgun adn radar.....it is those extra objectives that make them great..they require true teamwork.

@ Bob. it turns off the rain, for me it reduced lag by 50% on that map.
turns off snow on railgun as well
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Zephyr
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#22 Post by Zephyr » Fri Oct 17, 2003 10:34 pm

yea playing rail gun and radar without rain or snow kicks ass.

favorite map: fuel dump then radar

BobSagat
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#23 Post by BobSagat » Fri Oct 17, 2003 10:55 pm

Do I type that into the console with the "/" in front of it?

Also Fuel Dump is good, but it doesnt beat Gold Rush. Its the greatest.

Eruditorum.Lang
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#24 Post by Eruditorum.Lang » Fri Oct 17, 2003 10:59 pm

I like fuel dump, though I believe teams become uneven in theory during this map, as the axis just pick people off while the allies, try to repair things, advance the front etc.

Gold rush is a good map, though when you add in the explosives of yesterday (Ben on the mortar [always managed to shell the spot I was at], Lt Dan with his panzer, popping up when I had a plan to evade the mortar, and numerous arty strikes blossoming in my path.) it gets a bit more challenging and frustrating at times.
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Hans Georg
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#25 Post by Hans Georg » Fri Oct 17, 2003 11:22 pm

Fuel dump turns out that way bcoz that is the nature of most players..sit back relax and pick em off as they come....
In theory, the axis should always be on the move..building and rebuilding their cpost for instance.. its all the way out there, but needs ot be kepy up..(expecially it the map is early in rotation). the axis should be taking out the ally cpost, they should be stoping the tank at every opportunity..etc...
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BobSagat
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#26 Post by BobSagat » Fri Oct 24, 2003 12:11 pm

Sorry for being gone so long but my computer broke and I just got it back today.

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